[UTMutator_RandomDrop UTUIDataProvider_Mutator] ClassName=RandomDrop.UTMutator_RandomDrop FriendlyName=Warlord's Random Drop Description=Randomly Drops Items When You Kill Your Enemies. The Default Chances Are As Follows (Health-56%, Weapon-24%, Powerup-10%, Armor-10%) GroupNames= UIConfigScene= bStandaloneOnly=False bRemoveOn360=False bRemoveOnPC=False bRemoveOnPS3=False [UTMutator_NoPickups UTUIDataProvider_Mutator] ClassName=RandomDrop.UTMutator_NoPickups FriendlyName=Warlord's No Weaponry Pickups Description=Removes All Weapon & Powerup Pickups. Works Great With The Random Drop Mutator Making Only What Drops From Players The Pickups. GroupNames= UIConfigScene= bStandaloneOnly=False bRemoveOn360=False bRemoveOnPC=False bRemoveOnPS3=False [UTMutator_NoArmor UTUIDataProvider_Mutator] ClassName=RandomDrop.UTMutator_NoArmor FriendlyName=Warlord's No Armor Pickups Description=Removes All Armor Pickups. Works Great With The Random Drop Mutator Making Only What Drops From Players The Pickups. GroupNames= UIConfigScene= bStandaloneOnly=False bRemoveOn360=False bRemoveOnPC=False bRemoveOnPS3=False [UTMutator_NoHealth UTUIDataProvider_Mutator] ClassName=RandomDrop.UTMutator_NoHealth FriendlyName=Warlord's No Health Pickups Description=Removes All Health Pickups. Works Great With The Random Drop Mutator Making Only What Drops From Players The Pickups. GroupNames= UIConfigScene= bStandaloneOnly=False bRemoveOn360=False bRemoveOnPC=False bRemoveOnPS3=False [RandomDrop.UTGR_RandomDrop] RandomItemList=(DropChance=85,ItemClass=class'UTItem_HealthVial') RandomItemList=(DropChance=75,ItemClass=class'UTItem_HealthPack') RandomItemList=(DropChance=40,ItemClass=class'UTWeap_Enforcer') RandomItemList=(DropChance=40,ItemClass=class'UTWeap_FlakCannon') RandomItemList=(DropChance=85,ItemClass=class'UTItem_HealthVial') RandomItemList=(DropChance=75,ItemClass=class'UTItem_HealthPack') RandomItemList=(DropChance=40,ItemClass=class'UTWeap_LinkGun') RandomItemList=(DropChance=5,ItemClass=class'UTWeap_Redeemer_Content') RandomItemList=(DropChance=85,ItemClass=class'UTItem_HealthVial') RandomItemList=(DropChance=75,ItemClass=class'UTItem_HealthPack') RandomItemList=(DropChance=40,ItemClass=class'UTWeap_RocketLauncher') RandomItemList=(DropChance=40,ItemClass=class'UTWeap_ShockRifle') RandomItemList=(DropChance=85,ItemClass=class'UTItem_HealthVial') RandomItemList=(DropChance=75,ItemClass=class'UTItem_HealthPack') RandomItemList=(DropChance=40,ItemClass=class'UTWeap_SniperRifle') RandomItemList=(DropChance=40,ItemClass=class'UTWeap_Stinger') RandomItemList=(DropChance=85,ItemClass=class'UTItem_HealthVial') RandomItemList=(DropChance=75,ItemClass=class'UTItem_HealthPack') RandomItemList=(DropChance=40,ItemClass=class'UTWeap_Avril_Content') RandomItemList=(DropChance=40,ItemClass=class'UTWeap_BioRifle_Content') RandomItemList=(DropChance=85,ItemClass=class'UTItem_HealthVial') RandomItemList=(DropChance=75,ItemClass=class'UTItem_HealthPack') RandomItemList=(DropChance=20,ItemClass=class'UTUDamage') RandomItemList=(DropChance=20,ItemClass=class'UTInvisibility') RandomItemList=(DropChance=85,ItemClass=class'UTItem_HealthVial') RandomItemList=(DropChance=75,ItemClass=class'UTItem_HealthPack') RandomItemList=(DropChance=20,ItemClass=class'UTJumpBoots') RandomItemList=(DropChance=20,ItemClass=class'UTBerserk') RandomItemList=(DropChance=85,ItemClass=class'UTItem_HealthVial') RandomItemList=(DropChance=75,ItemClass=class'UTItem_HealthPack') RandomItemList=(DropChance=20,ItemClass=class'UTItem_SuperHealth') RandomItemList=(DropChance=85,ItemClass=class'UTItem_HealthVial') RandomItemList=(DropChance=75,ItemClass=class'UTItem_HealthPack') RandomItemList=(DropChance=20,ItemClass=class'UTItem_ArmorHelmet') RandomItemList=(DropChance=20,ItemClass=class'UTItem_ArmorVest') RandomItemList=(DropChance=85,ItemClass=class'UTItem_HealthVial') RandomItemList=(DropChance=75,ItemClass=class'UTItem_HealthPack') RandomItemList=(DropChance=20,ItemClass=class'UTItem_ArmorThighpads') RandomItemList=(DropChance=10,ItemClass=class'UTItem_ArmorShieldBelt') RandomItemList=(DropChance=85,ItemClass=class'UTItem_HealthVial') RandomItemList=(DropChance=75,ItemClass=class'UTItem_HealthPack')